The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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NEITHER FISH NOR FOWL / VERKEN FUGL ELLER FISK (2025) Lise Hovik
This exposition is a documentary project on the artistic research project Neither Fish nor Fowl. The research project consists of theater making, film making, workshops, performances and writing, and explores the wondrous worlds of becoming in theatre for early years. Together with my theater company Teater Fot, I have been investigating the significance of affect as philosophical, emotional, and material inspiration in the creative process, and in relation to young children in Theater for Early Years. Neither Fish nor Fowl was conducted as a performance project from April 2017 to March 2020. During this period, the research process was documented in RC, presenting methods, writings, and reflections along the way. The pre-production performance (for babies 0-2) was shown at the festival Olavsfestdagene in Trondheim, Norway, summer 2017 and at Trondheim Kunsthall autumn 2017. The full production, Begynnelser (for 3-5 years), was presented in april 2018 in co-production with the venue Teaterhuset Avant Garden in Trondheim. Baby Becomings (0-2 years), was presented at festivals and for kindergartens in Trondheim autumn 2018, and the final version Himmel & Hav / Sky & Sea was presented at Rosendal Teater in in March 2020, touring kindergartens for one week. Animalium (2019) was a spin-off production with film making, workshops, visiting exhibition spaces and other public spaces. An exposition in VIS - Nordic Journal for Artistic Research #2 on the theme Estrangement was published in 2020 through RC. In the period 2020-26 Animalium has become a new site specific research project, looking at post humanist approaches to different sites such as kindergarten spaces, libraries and art exhibition spaces, documented as an ongoing research project here. In 2026 a new version of Sky & Sea will be produced for kindergarten touring: Himmelfiskene.
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Unofficial Maxlab Archive (2025) Janna Beck
Maxlab was a research group at the Royal Academy of Fine Arts Antwerp (01/01/2013–19/12/2025), coordinated by Janna Beck, that explored how digital tools could actively shape artistic practice. Unofficial Maxlab Archive offers an overview of its many endeavours, developed in collaboration with researchers, artists, students, and a wide range of partners, framing technology as a co-worker and infrastructure as a space for encounter. The archive brings together collective projects alongside distinct artistic research trajectories. Large-scale collaborative formats—such as projection environments, digital drawing platforms, and transnational studio practices—coexisted with research projects rooted in personal authorship and specific artistic questions. These trajectories were linked through a shared vision on digitalisation in the arts, grounded in adaptability, digital autonomy, and an active understanding of technology as material and condition. The projects collected here demonstrate how lightweight, flexible setups can enable artistic processes across locations and time zones, while leaving room for singular focus and situated inquiry. Digital autonomy is central: technology is neither spectacle nor end goal, but something to be understood, adjusted, and appropriated in order to keep artistic agency open. Rather than operating as a fixed structure, Maxlab functioned as an evolving ecosystem that designed situations for collaboration, circulation of authorship, and productive friction. Openness, simplicity, and adaptability were not merely technical choices, but ethical and artistic positions. Through this lens, the archive documents how research practices emerged in unexpected contexts—rooftops in Havana, community centres in Durban, deserts, planetariums, and festivals—wherever people, technology, and place intersected. The archive captures this way of working and the energy generated when a laboratory exists primarily as a method rather than an institution.
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Demolish Monsters on the Rocks: Prompting Through an Ensemble (2026) bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
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In Sync With A Machine (2026) Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.
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AI gave me an assignment, and I did it. Now what? (2026) Brett Ascarelli
How useful can AI be at this present moment to generate assignments or instructions to teach and train people to live more playful, creative and ethical lives? In this artistic research, I try to put aside fears of a dystopian future in which runaway AI assumes control over humanity, and suspend them long enough to play with the idea of reversing the usual dynamic: what if AI were to instruct us, instead of us instructing AI? What kind of positive outcomes could emerge? I borrow from traditions of instruction art and avant-garde art, and I employ discursive practices that alternate between techno-enthusiastic and techno-skeptical. The AI tool ChatGPT and I hold conversations in which we explore the research question together, and in which I prompt ChatGPT to issue me instructions, then I describe the process and result of executing the instructions.
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