The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Empowering Collective Performing Arts: A Facilitator's Toolkit for Overcoming Language Barriers (2025) Alice Presencer
'Empowering Collective Performing Arts: A Facilitator’s Toolkit for Overcoming Language Barriers' is a practice-led research project that explores the ways to encourage group connection through non-textual, embodied communication within diverse communities. Drawing on work experience with immigrant children, refugees, and deaf/hearing collaboratorsβ€”as well as recent research residencies with ASSITEJ Norway, The Flying Seagulls and Red Nose Emergency Smilesβ€”the project contains a growing body of facilitation strategies as an open-source toolkit. Rooted in my personal experience of linguistic displacement and background in voice and dance, this project proposes a shift away from text-centric facilitation models toward approaches that prioritise emotional intuition and situational awareness. The project is underpinned by critical frameworks around embodied knowledge, power, and positionality, aiming to challenge colonial and exclusionary norms around communication. Ultimately, it seeks to empower facilitators and communities alike to trust in the expressive potential of the body and encourage inclusive, trust-based spaces for collective performing arts experiences.
open exposition
SWEAT - YoNoSudoBrillo (2025) Diana Ferro
SWEAT - YoNoSudoBrillo Two weeks workshop held in Benidorm, Spain, in August 2024. In the context of EASA, European Architecture Students Assembly 2024 event. Tutored by Diana Ferro and Angelo Ciccaglione. πΌπ“‰β€™π“ˆ 𝒢𝓁𝓁 π’Άπ’·π‘œπ“Šπ“‰ 𝑒𝓂𝒷𝓇𝒢𝒸𝒾𝓃𝑔 π“‡π‘’π“π’Άπ“π’Άπ“‰π’Ύπ‘œπ“ƒ. 𝐿𝑒𝓉'π“ˆ 𝑒𝓂𝒷𝒢𝓇𝓀 π‘œπ“ƒ π“‰π’½π’Ύπ“ˆ π’Ώπ‘œπ“Šπ“‡π“ƒπ‘’π“Ž π‘œπ’» π“Œπ‘’π“π“π“ƒπ‘’π“ˆπ“ˆ π“‰π‘œπ‘”π‘’π“‰π’½π‘’π“‡. In a sauna, people meet strangers and exchange stories while absorbing heat being naked and sweaty. In this workshop we brought the sauna to a step further: we absorbed heat, stories, gestures, words, objects, skills, dreams and sweat them out to other people, re-enacting what we have learned. Also naked, why not. We learnt how to live, how to breathe, how to make a kebab, how to embody old wisdom, how to tie shoes the proper way. All you need is a fan, a towel and a body. A kebab stick, a drink, some snackies. Participants developed a deeper perspective on what it means to operate within a complex identity such as the city and gained skills to open their own kebab shop.
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Traces and Paths Towards Singularly-Plural Companionships (2025) Fulya UΓ§anok
This exposition emerged from my participation in the second interval of the Simultaneous Arrivals (Simularr) Artistic Research Projectβ€”a research project inviting international artist-researchers to explore relational, situated, and process-based inquiries in dialogue with core researchers. Core researchers: Nayari Castillo, Hanns Holger Rutz, Franziska Hederer, and Daniele Pozzi. For the second interval, the visual artist and researcher Elena Radaelli and I were invited as visiting artist-researchers. (More information on Simultaneous Arrivals: https://simularr.net/about/) The exposition presents my process during the residency, i.e. my Traces and Paths Towards a Singularly-Plural Companionships. The eight-week residency (3 March-30 April 2024) took place across three sites: Graz (Austria); Lecce, San Cesario (Italy); and Klagenfurt (Austria). The exposition traces this journey through various mediums, including texts, graphics, video and audio material experiments, field encounters, and theoretical companions. My processes, are informed and shaped by my companion collaboratorsβ€”human (research-creation companions), more-than-human, textual, and materialβ€”who co-inform and co-create the unfolding of the research.
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Rubberneckers (2025) Joana Dos Santos Almeida
Thesis of the Royal Academy of Art, The Hague, 2023 BA Fine Arts This Thesis is comprised of a series of chapters, which combine personal observations and analysis of existing theory and literature regarding the concept of trauma within the artistic context. Throughout the text, I explore the choices and intuitive origins of the artistic practice with reference to my own experiences and connect them to my interest in the traumatic. Using Griselda Pollock’s writings on Trauma and art as a foundation, I explore the theoretical sides of trauma and how it operates, specifically that of psychoanalytical, scientific and philosophical texts. I aim to weave connections between the act of observation inherent to the artistic practice and the same spectacle associated with violent subject matter. This becomes the basis for the development of what I call, the β€˜traumatic method’, which involves my ongoing research into this relationship. Questions of affect and embodiment become key components of this thesis in regards to the function of using trauma as a conceptual starting point during the artistic process. Specifically the importance of re-enactment and treating the traumatic as a medium within itself rather than simply subject matter.
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Rethinking urban movement through the frame of radical psychiatry (2025) Dora Ramljak
Thesis of the Royal Academy of Art, The Hague, 2023; BA Photography Research is the ground for exploring the world. My research paper serves as a guide in the sensorial and caring experience of the world around us as. Written in stages in which patients enter and experience the sensory room, the transition from history to the future opens space for discussion and implementation of observed practices in individual realities. The beginning chapters introduce radical movements in psychiatry while outlining the historical formation of disability as a social issue. Discussion around illness and disability is observed trough political and philosophical frame. Historical examples provide insight into how the space of the institution itself can re-shape into a progressing form, how the discussion about institutionalised people is de-stigmatised once the closed system of a hospital or an asylum opens to its surrounding environment, and how this can affect the position of healthcare, psychiatry specifically, on the level of a state. The chapters bring forward current knowledge around body memory and studies around sensory treatments in institutionalized settings. In this chapters, the body is not solely observed in the setting of a hospital or asylum, but brought in the context of perceiving the body as a social and cultural object. Short poetic digressions are moments of personal reflection, automatic writing that reminds me of moments when I saw the necessity to provide alternative models of care. The paper contains interviews and transcriptions of conversations I had with my commissioners. Through conversations with medical workers and artists, I reflected upon the current state of care provisions, ranging from institutional care to self-care. The dialogues show sensibility and understanding that a shift in healthcare towards the re-humanization of the ill is needed. Written in-between moments of working with materials in the workshop settings, research has acted as
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Player versus Industry; Gaming, women and storytelling (2025) Melisa Hadimoglu
Thesis of the Royal Academy of Art, The Hague, 2022 BA Interactive Media Design After four years of studying art and technology in The Netherlands and having my own experience in search of an internship within the gaming industry, I came to realize problems that I saw in my earlier years with my mother were not limited to Turkey, and that it is a much bigger problem which spans worldwide. In this light of realizations, I decided to put together this thesis which will explore women’s role in the gaming industry with a focus on my own passion in story driven games.
open exposition

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