The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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AVR- Analyzing Virtual Reality (2025) Sara Wojciak
The project develops as the creation of a virtual environment for the analysis of the technical characteristics of virtual reality as a medium. To support the possibility of using high-quality virtual reality for the creation of immersive worlds and the production of works of art. The case chosen to reproduce is the performance Imponderabilia by Marina Abramović.
open exposition
XRW (Implicature) (2025) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. 62 pocket sketchbook black marker and ballpoint pen drawings. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children. I wanted to emphasise that, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp twist, as satirical comment, in the British tradition of political satire, to the otherwise dark subject matter. Finally, the artistic style refers to the populist character of actors, mainly far right of the XRW, but also others. The text is written like trip-hop songs: two of the pseudonyms I gave are the artistic names of musicians of colour from the British band "Massive Attack", formed in Bristol. I use heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. The exposition is underpinned by an underlying Marxist interpretation that, in my view, is relevant not just to economists and political philosophers, but also to people working in different sectors of our modern economies of advanced capitalism, such as banking and cybersecurity. In the style of art, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For Nikos ('Ramadan', 'Mr X'), Filip ('Philip'), and Brandon ('Magna') - August, September, and October 2024. For "Daddy G" ('Isaac'), 'Eric' ("Her Man"), 'Prudence' ("'Rachel''s Beau", or "Her Man's alter-ego"), Julien ('Moussa') and 'Gaetan'- December 2024, January 2025, May and June 2025. Three men of colour and five white men. Who were also targeted, directly and indirectly. Who are not politicians, but are doing something political, so they must take care of what they do. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
open exposition
Matter and Nothingness: How corporeality is related to the failure of the otherwordly (2025) Massimo Barbero
This research is rooted in nihilism, exploring how the contrast between materiality and spirituality leads to an uncomfortable way of percieving existence. What does it mean to be unable to believe in "what's beyond"? What role does the body play in such an issue? The starting point is a deeply philosophical debate. Through art and numerous attempts it tries to unravel itself.
open exposition

recent publications >

JSS TOCs (2025) Journal of Sonic Studies
Table of contents JSS issues
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Home page JSS (2025) Journal of Sonic Studies
Home page of the Journal of Sonic Studies
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Touching, Not Mastering. Materiality and Hapticity in Sound Art and Experimental Film (2025) Gabriele Jutz
The artistic works discussed in this article – two audio pieces and three experimental films – showcase a tangible connection with the tools, machines, and processes used in their making. The sonic works include Mes bronches by Henri Chopin and “Opus Putesco” by Jacob Kirkegaard. The films feature Noisy Licking, Dribbling & Spitting by Vicky Smith, Transit(ive) by Sarah Bliss, and a Darkness Swallowed by Betzy Bromberg, including a soundtrack by Pam Aronoff. The five case studies depict the technologically mediated human body as the source and basis of sound. This article aims to examine the complex relationship between materiality and hapticity. The theoretical approach will explore how performativity is embedded in the production of embodied sounds (and images) and why a dynamic view of materiality is essential. It will then discuss haptic vision and haptic listening, shifting the focus to the act of reception. As I will argue, engaging with the material through embodied forms of art production and reception has significant ethical and political implications.
open exposition

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