The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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XRW (Implicature) (2025) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. 62 pocket sketchbook black marker and ballpoint pen drawings. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children. I wanted to emphasise that, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp twist, as satirical comment, in the British tradition of political satire, to the otherwise dark subject matter. Finally, the artistic style refers to the populist character of actors, mainly far right of the XRW, but also others. The text is written like a trip-hop song. I use heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. The exposition is underpinned by an underlying Marxist interpretation that, in my view, is relevant not just to economists and political philosophers, but also to people working in different sectors of our modern economies of advanced capitalism, such as banking and cybersecurity. In the style of art, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For Nikos ('Rama', 'Mr X'), Filip ('Philip'), and Brandon - August, September, and October 2024. For "Daddy G", 'Eric' ("Her Man"), 'Prudence' ("'Rachel''s Beau", or "Her Man's alter-ego"), 'Moussa' and 'Gaetan'- December 2024, January 2025, May and June 2025. Three men of colour and five white men. Who were also targeted, directly and indirectly. Who are not politicians, but are doing something political, so they must take care of what they do. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
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Joining Junipers (2025) Annette Arlander
This exposition or archive is a work in progress, under construction, for gathering material of encounters with junipers.
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Drawing as continously guided Practice: A Phenomenological Foundation of the Sketch&Draw Method (2025) Tanja K. Hess
This essay examines drawing as a consciously guided practice for fostering creative problem‐solving and idea generation. At its center lies the Sketch&Draw method, with its core principle of the “fluttering line.” Drawing on Stephen R. Covey’s (1989) concept of the space between stimulus and response, Mihály Csikszentmihályi’s (1990) flow theory, and Maurice Merleau‐Ponty’s (1945) notion of embodiment, it develops—via the Sketch&Draw method—the central principle of the “fluttering line.” Through workshop analyses and practice sketches from sketchanddraw.com, it is evident how the visual noise of the fluttering line opens a mental space in which spontaneous impulses and effortless presence both set the creative process in motion and give it structure. Participant reports illustrate how these uncontrolled networks of strokes are later experienced as “whispered impulses” that support the flow state. Finally, the essay discusses potentials, fields of application, and methodological limits in artistic, technical, and academic contexts, and outlines proposals for further empirical and interdisciplinary research.
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The influence of Bel Canto on the 19th-century guitar repertoire. (2025) Nacho Cuadrado
This research explores the influence of bel canto, a distinguished Italian vocal style, on 19th-century guitar compositions, with a particular focus on the works of Luigi Legnani. Through detailed analysis, the study identifies key bel canto characteristics, such as expressive phrasing, melodic ornamentation, and dynamic contrasts, as integral elements in Legnani's guitar music. These findings highlight Legnani's skill in adapting the vocal nuances of bel canto to instrumental performance, creating a bridge between vocal and instrumental traditions. The research enhances the understanding of cross-genre influences in 19th-century music and showcases the artistic versatility of composers like Legnani. To present these findings, the format will include recorded video demonstrations, where specific characteristics of bel canto will be illustrated through selected musical excerpts. These videos will provide a visual and auditory exploration of Legnani’s compositions, allowing audiences to observe the practical application of the research insights. The combination of spoken analysis and video demonstrations offers an engaging and comprehensive understanding of the influence of bel canto on Legnani's works, enriching the overall appreciation of this unique musical intersection.
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Eiras kiosk: Skattejakt-edition. ARW 2024 (2025) Eira Bjørnstad Foss
(English below) Eiras kiosk er ein serie med mindre konsertar, lydinstallasjonar og hendingar som blir annonsert kort tid i forvegen og dukkar opp på stadig ulike stader. Kioskserien er utvikla av Eira Bjørnstad Foss og utgjør ein viktig del av det pågåande kunstnarlege forskingsprosjektet "Performer-Curator" ved NTNU, Institutt for musikk. Eiras kiosk: Skattejakt-edition blei spesiallaga til NTNU Artistic Research Week 2024. Saman med publikum utforska kiosken ulike krinkelkrokar i kulturhuset Olavshallen. Skattejakta tok utgangspunkt i, og er nesten ei realisering av, verket "Ear Piece" av den amerikanske komponisten og utøvaren Pauline Oliveros. Eira’s Kiosk is a series of small concerts, sound installations, and events that are announced shortly before they happen, and pop up in various locations. The kiosk series is developed by Eira Bjørnstad Foss, and forms an important part of the ongoing artistic research project, "Performer-Curator," at NTNU, Department of Music. Eira’s Kiosk: Treasure Hunt Edition was specially created for NTNU Artistic Research Week 2024. Together with the audience, the kiosk explored possibilities for experiences in various nooks and crannies of the cultural venue Olavshallen. The Treasure Hunt was based on, and is almost a realization of, the piece "Ear Piece" by the American composer and performer Pauline Oliveros.
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