The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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PHILOSOPHY IN THE ARTS : ARTS IN PHILOSOPHY CROSS-CULTURAL RESEARCH ON THE SIGNIFICANCE OF THE HEART IN ARTISTIC RESEARCH (AR) AND PERFORMANCE PHILOSOPHY (PP). PEEK-Project(FWF: AR822). (2024) Arno Boehler
Arts-based-philosophy is an emerging research concept at the cutting edge of the arts, philosophy and the Sciences in which cross-disciplinary research collectives align their research practices to finally stage their investigations in field-performances, shared with the public. Our research explores the significance of the HEART in artistic research and performance philosophy from a cross-cultural perspective, partially based on the concepts of the HEART in the works of two artist-philosophers, in which philosophy already became arts-based-philosophy: Nietzsche’s Thus Spoke Zarathustra and Aurobindo’s poetic opus magnum Savitri. We generally assume that the works of artist-philosophers are not only engaged in “creating concepts” (Deleuze), but their concepts are also meant to be staged artistically to let them bodily matter in fact. The role of the HEART in respect to this process of “bodily mattering” is the core objective under investigation: Firstly, because we hold that atmospheres trigger the HEART of a lived-body to taste the flavor of things it is environmentally engaged with basically in an aesthetic manner (Nietzsche). In this respect the analysis of the classical notion for the aesthete in Indian philosophy and aesthetics, sahṛdaya––which literally means, “somebody, with a HEART”––becomes crucial. Secondly, because the HEART is said to be not just reducible to one’s manifest Nature, but has access to one’s virtual Nature as well. The creation hymn in the oldest of all Vedas (Rgveda) for instance informs us that a HEART is capable of crossing being (sat) & non-being (asat), which makes it fluctuate among these two realms and even allows its aspirations to let virtual possibilities matter. Such concepts show striking similarities with contemporary concepts in philosophy-physics, e.g. the concepts of “virtual particles” and “quantum vacuum fluctuations” (Barad).
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Archivos militantes: lucha cuir, antifascismo y autoedición en los 90. La bilbioteca de La Radical Gai + LSD (2024) LUCÍA SIMÓN MONTENEGRO
La presente investigación se centra en diversos colectivos/asociaciones militantes y artivistas de la década de los noventa en el Estado Español que, contra toda autoridad y discurso hegemónico, han disputado espacios de referencia y autoafirmación LGBT. Más en particular, la lucha cuir de los noventa se intersecciona con el anarquismo, el movimiento okupa, el antifascismo y la divulgación de conocimiento compartido a través de publicaciones autoeditadas como el fanzine; arma política, cultural y anticapitalista.
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Many ways of mirroring (2024) Paoli
A journey between art object and performance where the mirror of water reflects us in various different ways to give us access to different facets of our self. Looking at oneself immersed in the space of nature, fragmenting one's anthropised ego into a multitude of cyborg possibilities, fluidifies the petrified conception of the Narcissus who only looks at himself, making him in fact a healed Narcissus, a plant that blossoms and grows instead of perishing. Translated with DeepL.com (free version)
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Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP) (2024) Nadja Lipsyc
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
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Empty Space (2024) Barbora Haplova
This artistic post-master research explores interpretational possibilities of empty space. Combining literary and graphic creative work with documentary, personal and research background, the e-book asks a question how can we find connections between individual occurrences of empty space. Through bilingual essays, visual essays, and practical exercises, this work proposes the following perspectives: empty space as a mode of attention; nuanced individual interpretations of empty space as missing, coming together, not being, disappearing; empty space as a field designed to be filled; and the non-definition of empty space as accepting the unknowability of its possibilities.
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And _ Blinkbonny Avenue and strangeness of everyday life (2024) Niina Marjatta Turtola
This is a research project into building an artist book that uses typographic devices and page layout in construction a multilayered narrative. Everyday life and actual events are part of of the narrative backbone and this is mostly photographic material. Another layer consists on dialogues (verbal, email, etc) between 2015- and ongoing between the two researchers involved in the project. This is language-based written material. Third layer is the thematic context in building the actual book which happens in the academic presentations, performances and knowledge disseminations.
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