The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Hoe vindt het team van de betreffende basisschool de passie weer terug om beeldende vorming uit te kunnen dragen? (2024) Isa Bruijnen
Een artistiek onderzoek naar het creative vermogen, visual arts en iets uit kunnen dragen met passie
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Dorsal Practices - Murky Back Thinking (2024) Emma Cocker, Katrina Brown
In progress Dorsal Practices — Murky Back Thinking is a collaboration between choreographer Katrina Brown and writer-artist Emma Cocker, for exploring the notion of dorsality in relation to how we as moving bodies orientate to self, others, world. How does cultivation of a back-oriented awareness and attitude shape and inform our experience of being-in-the-world? The dorsal orientation foregrounds active letting go, releasing, even de-privileging, of predominant social habits of uprightness and frontality — the head-oriented, sight-oriented, forward-facing, future-leaning tendencies of a culture intent on grasping a sense of the world through naming and control. Rather than a mode of withdrawal, of turning one’s back, how might a backwards-leaning orientation support an open and receptive ethics of relation? How are experiences of listening, voicing, thinking, shaped differently through this tilt of awareness and attention towards the back?
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Wat kan de kunstenaar betekenen voor de sociale cohesie in de wijk? (2024) Anke Zijlstra
Een artistiek onderzoek naar contact, verbinding en gemeenschappelijke grond.
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Invisible Cities - the experience of negative space (2024) vittoria pavesi
"What is today the city, for us? I believe I wrote something like a last love poem to cities, in a time when it’s becoming more and more difficult living them like cities. Maybe we’re coming to a moment of crisis of the urban life, and Invisible cities are a dream born by the heart of unliveable cities." - I. Calvino, Introduction to Città Invisibili, Mondadori 1983 Starting by a confrontation between two historical utopian projects (Arturo Soria’s ciudad lineal and Constant’s New Babylon) I try to investigate with a broad and heterogenous look the idea of adopting path as fundamental topic of the city: whether Soria or Constant, in different ways, suggest an architecture of roaming, a nomadic and virtual space, that is the same space of cosmopolis, an anticipation of globalized culture that’s identified in a flux-condition and not in a stasis-one. Ciudad lineal and New Babylon projects prophetically forestall many tendencies of contemporary urbanity, proposing an idea of cities that are at the same time hyperlocal and hyperplanetary, ahistorical and superficial, acentric and non-identitary, inhabited by people always in movement. Streets don’t conduct anymore just to some places, they are places themselves: the condition of movement, and the street trail that constitutes his support, represents the urban archetype that is the basis of all contemporary architectonical and social disposition. From the description and comparison of these two projects the Generic City emerges, alienate and privatized, where we’re living in nowadays.
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Circus as Practices of Hope: A Philosophy of Circus (2024) Marie-Andrée Robitaille
This exposition provides a spherical exposition of the research processes through a repository of images, texts, and diagrams, and contains the exegesis—a critical textual articulation of the doctoral artistic research project Circus as Practices of Hope: A philosophy of Circus. Abstract My doctoral artistic research project, Circus as Practices of Hope: A Philosophy of Circus, responds to the growing complexities emerging from the convergence of the fourth industrial revolution, the sixth mass extinction, and the eco-socio-political turmoil of our time. What does it mean to be human today? What does it mean to be a circus artist today? How is circus relevant in today’s context? Core to this inquiry is the assertion that although circus arts hold the potential to foster significant knowledge, they simultaneously perpetuate outdated worldviews that restrict their transgressive potential. With this research, I investigate alternatives to regressive models of thoughts and modes of composition, aiming to identify and articulate circus´ inherent epistemic, ontological, and ethical specificities and their relevance for navigating and steering the current planetary paradigm shift. I conducted my research through embodied practices as a circus artist, as a pedagogue, and from the perspective of a human on Earth. My inquiry occurred through Multiverse, an iterative series of compositional performative experiments and discursive activities. I engaged critical posthumanism and neo-materialist philosophies to challenge and evolve my relation to risk, mastery, and virtuosity. The project conceptualizes circus arts as nomadic and fabulatory practices, culminating in a series of artistic, choreographic, and conceptual tools and methods that articulate circus arts within and beyond their disciplinary boundaries. The project advances a philosophy of circus that highlights circus-specific kinetic, aesthetic, and embodied relevancies in today’s context, situating circus arts as hopeful practices for the future. To quote this work: Robitaille, M-A. (2024), Circus as Practices of Hope: A Philosophy of Circus, Documented Artistic Research Project (doctoral thesis), Stockholm University of the Arts. Publication series X Position no. 33 ISSN 2002-603X ; 33 ISBN 978-91-88407-52-8 (print) EISBN 978-91-88407-53-5 (e-publ)
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Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP) (2024) Nadja Lipsyc
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
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