The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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MA: digital demons (2024) Johannes Rydinger
Multimedia exploration of how faith based practices and worldviews can be used and problematized in order to generate documentary film material, video installation and VR-experience that adresses questions of social justice, colonization and the future
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ELISABETH LAASONEN BELGRANO - PORTFOLIO (2024) Elisabeth Laasonen Belgrano
An overview of Elisabeth Belgrano's artistic / performance / research and teaching in higher arts education 2004-ongoing
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reposition Journal of reflective Positions in Art and Research (2024) reposition Editorial Team
reposition Journal of reflective Positions in Art & Research - dissemination project of the research support at the University of Applied Arts Vienna Initiated by Alexander Damianisch, reposition brings together the wide variety of research at the University of Applied Arts Vienna, and reflects on an ongoing culture of editorial structures for research in Arts and Sciences. reposition collects positions from ongoing processes. It offers researchers of all disciplines and departments at the University of Applied Arts Vienna the opportunity to publish their work according to peer-review principles. Colleagues of any level and doctoral students in arts and sciences are invited to share their work. This series showcases their diverse approaches to project-oriented research work and presents current insights, captivating research processes, and ongoing projects from a deeply personal perspective that courageously unearth the work-in-progress.
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recent publications >

Artistic Connectivity Unfolding (2024) Falk Hubner, walmeri ribeiro, Elisavet Kalpaxi, Marike Hoekstra, Jessica Renfro, Isil Egrikavuk, Reyhaneh Mirjahani, Katy Beinart, Lizzie Lloyd, Chrystalleni Loizidou, Xenia Tsompanidou, Juriaan Achthoven
This publication presents the outcomes of the Connective Symposium, which took place at Fontys Academy of the Arts in Tilburg, in November 2022. The symposium was the first time that the professorship and research group Artistic Connective Practices, initiated in 2021, opened its work to the international field: We invited practitioners from all over the world to share their work and exchange about the concept of "artistic connectivity". "Artistic Connectivity Unfolding" is an attempt to share the experiences during the symposium with the broader artistic research audience, and to contribute to the body of artistic research work that is socially engaged. The exposition is potentially many things: In part, it is a piece of documentation of the symposium, in part reflections on and proceedings of it. It is also an explorative contribution to our emerging and unfolding discourse of artistic connectivity, — unfinished, fluid and moving — and thus a springboard for our future work on artistic connectivity.
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Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP) (2024) Nadja Lipsyc
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
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Empty Space (2024) Barbora Haplova
This artistic post-master research explores interpretational possibilities of empty space. Combining literary and graphic creative work with documentary, personal and research background, the e-book asks a question how can we find connections between individual occurrences of empty space. Through bilingual essays, visual essays, and practical exercises, this work proposes the following perspectives: empty space as a mode of attention; nuanced individual interpretations of empty space as missing, coming together, not being, disappearing; empty space as a field designed to be filled; and the non-definition of empty space as accepting the unknowability of its possibilities.
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