Artistic Connectivity Unfolding
(2024)
author(s): Falk Hubner, walmeri ribeiro, Elisavet Kalpaxi, Marike Hoekstra, Jessica Renfro, Isil Egrikavuk, Reyhaneh Mirjahani, Katy Beinart, Lizzie Lloyd, Chrystalleni Loizidou, Xenia Tsompanidou, Juriaan Achthoven
connected to: Fontys Academy of the Arts (internal)
published in: Research Catalogue
This publication presents the outcomes of the Connective Symposium, which took place at Fontys Academy of the Arts in Tilburg, in November 2022. The symposium was the first time that the professorship and research group Artistic Connective Practices, initiated in 2021, opened its work to the international field: We invited practitioners from all over the world to share their work and exchange about the concept of "artistic connectivity".
"Artistic Connectivity Unfolding" is an attempt to share the experiences during the symposium with the broader artistic research audience, and to contribute to the body of artistic research work that is socially engaged. The exposition is potentially many things: In part, it is a piece of documentation of the symposium, in part reflections on and proceedings of it. It is also an explorative contribution to our emerging and unfolding discourse of artistic connectivity, — unfinished, fluid and moving — and thus a springboard for our future work on artistic connectivity.
Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP)
(2024)
author(s): Nadja Lipsyc
published in: Inland Norway University of Applied Sciences
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
Empty Space
(2024)
author(s): Barbora Haplova
published in: UMPRUM - Academy of Arts, Architecture and Design Prague
This artistic post-master research explores interpretational possibilities of empty space. Combining literary and graphic creative work with documentary, personal and research background, the e-book asks a question how can we find connections between individual occurrences of empty space. Through bilingual essays, visual essays, and practical exercises, this work proposes the following perspectives: empty space as a mode of attention; nuanced individual interpretations of empty space as missing, coming together, not being, disappearing; empty space as a field designed to be filled; and the non-definition of empty space as accepting the unknowability of its possibilities.
And _ Blinkbonny Avenue and strangeness of everyday life
(2024)
author(s): Niina Marjatta Turtola
published in: Research Catalogue
This is a research project into building an artist book that uses typographic devices and page layout in construction a multilayered narrative. Everyday life and actual events are part of of the narrative backbone and this is mostly photographic material. Another layer consists on dialogues (verbal, email, etc) between 2015- and ongoing between the two researchers involved in the project. This is language-based written material. Third layer is the thematic context in building the actual book which happens in the academic presentations, performances and knowledge disseminations.
The poetics of autopoiesis: visual arts, autonomy and artificial intelligence.
(2024)
author(s): bruno caldas
published in: University of the Arts Helsinki
This exposition contains the manuscript and artistic components of the doctoral research project "The poetics of autopoiesis: visual arts, autonomy and artificial intelligence."
The project aimed to explore the limits of creative autonomy in face of recent developments in generative visual artificial intelligence.
RÅDJUREN, FLICKORNA, eller PLAY & FAIL
(2024)
author(s): Anna Nygren
published in: VIS - Nordic Journal for Artistic Research
My research is a failed writer's failed attempt to become a literary scholar. I'm researching from the position of an amoeba in academia – at certain moments I claim to be a Trojan Horse, a Trixster, or something else subversive. But more often than not it just ends up being: failure. I write from a writing-reading position. Where my reading of literature is infiltrated by my writing practice. This exposition is based on my failed dissertation in literature, which I am now trying to recover in the form of an artistic research project. The literary dissertation is about Monika Fagerholm's novel "Who killed Bambi?" (2019), and my failure is the inability to be scientific and detached, to stay within the framework. In the exposition I examine this from a queer/lesbian and neuroqueer/autistic perspective. I start from an emotional (un)knowledge and try to distort ideas and boundaries between failure and play.